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IISWC
2006
IEEE
16 years 5 days ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
ACSAC
2002
IEEE
15 years 11 months ago
Malicious Code Detection for Open Firmware
Malicious boot firmware is a largely unrecognized but significant security risk to our global information infrastructure. Since boot firmware executes before the operating syst...
Frank Adelstein, Matthew Stillerman, Dexter Kozen
ACIVS
2009
Springer
15 years 10 months ago
Engineering of Computer Vision Algorithms Using Evolutionary Algorithms
Abstract. Computer vision algorithms are currently developed by looking up the available operators from the literature and then arranging those operators such that the desired task...
Marc Ebner
LCTRTS
2001
Springer
15 years 10 months ago
ILP-based Instruction Scheduling for IA-64
The IA-64 architecture has been designed as a synthesis of VLIW and superscalar design principles. It incorporates typical functionality known from embedded processors as multiply...
Daniel Kästner, Sebastian Winkel
LCPC
1991
Springer
15 years 9 months ago
An Executable Representation of Distance and Direction
The dependence ow graph is a novel intermediate representation for optimizingand parallelizing compilersthat can be viewed as an executable representation of program dependences. ...
Richard Johnson, Wei Li, Keshav Pingali