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LICS
1997
IEEE
15 years 10 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
VL
1995
IEEE
176views Visual Languages» more  VL 1995»
15 years 10 months ago
The Visual Language of Experts in Graphic Design
Graphic designers and other visual problem solving experts now routinely use computer-based imageediting tools in their work. Recently, attempts have been made to apply learning a...
Henry Lieberman
COMPGEOM
1991
ACM
15 years 10 months ago
A Pivoting Algorithm for Convex Hulls and Vertex Enumeration of Arrangements and Polyhedra
We present a new pivot-based algorithm which can be used with minor modification for the enumeration of the facets of the convex hull of a set of points, or for the enumeration o...
David Avis, Komei Fukuda
AOSD
2009
ACM
15 years 9 months ago
A generic and reflective debugging architecture to support runtime visibility and traceability of aspects
In this paper we present a generic, mirror-based debugging architecture that supports runtime visibility and traceability of aspect oriented (AO) software systems. Runtime visibil...
Wouter De Borger, Bert Lagaisse, Wouter Joosen
CISIS
2010
IEEE
15 years 9 months ago
Automatic Offloading of C++ for the Cell BE Processor: A Case Study Using Offload
Offload C++ is an extended version of the C++ language, together with a compiler and runtime system, for automatically offloading general-purpose C++ code to run on the Synergistic...
Alastair F. Donaldson, Uwe Dolinsky, Andrew Richar...
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