In this paper we investigate extensions of the well-known Vickrey-Clarke-Groves (VCG) mechanisms to problems whose objective function is not utilitarian and whose agents’ utiliti...
Giovanna Melideo, Paolo Penna, Guido Proietti, Rog...
A virtual fence is created by applying an aversive stimulus to an animal when it approaches a predefined boundary. It is implemented by a small animal-borne computer system with a...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
Time management is essential when simulating multi-agent systems (MASs) as it allows consistent and repeatable simulation runs. So far, time management lacks support to express the...
Alexander Helleboogh, Tom Holvoet, Danny Weyns, Yo...
e-Negotiation involves two or more agents multilaterally bargaining for mutual gain, using information technologies in a cooperative problem-solving (CPS) environment. This paper ...
Libraries of learning objects may serve as basis for deriving course offerings that are customized to the needs of different learning communities or even individuals. Several ways...