Middleware technologies often limit the way in which object classes may be used in distributed applications due to the fixed distribution policies that they impose. These policies...
Scott M. Walker, Alan Dearle, Stuart J. Norcross, ...
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
A major problem of unstructured P2P systems is their heavy network traffic. This is caused mainly by high numbers of query answers, many of which are irrelevant for users. One solu...
— Distributed applications require specific middleware support for semantics and run-time constraints for a wide range of hardware or software configurations. However, their fu...