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» Programming a Distributed System Using Shared Objects
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161
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ICC
2007
IEEE
120views Communications» more  ICC 2007»
16 years 29 days ago
A Peer-to-Peer Approach for Remote Rendering and Image Streaming in Walkthrough Applications
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
Azzedine Boukerche, Richard Werner Nelem Pazzi
AOSD
2008
ACM
15 years 8 months ago
AJANA: a general framework for source-code-level interprocedural dataflow analysis of AspectJ software
Aspect-oriented software presents new challenges for the designers of static analyses. Our work aims to establish systematic foundations for dataflow analysis of AspectJ software....
Guoqing Xu, Atanas Rountev
ML
1998
ACM
117views Machine Learning» more  ML 1998»
15 years 6 months ago
Learning Team Strategies: Soccer Case Studies
We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy, but may behave di erently due to position-dependent inputs. All...
Rafal Salustowicz, Marco Wiering, Jürgen Schm...
CSCW
2008
ACM
15 years 6 months ago
Context-linked virtual assistants for distributed teams: an astrophysics case study
There is a growing need for distributed teams to analyze complex and dynamic data streams and make critical decisions under time pressure. Via a case study, we discuss potential g...
Sarah S. Poon, Rollin C. Thomas, Cecilia R. Aragon...
PPSN
1994
Springer
15 years 10 months ago
Genetic L-System Programming
We present the Genetic L-System Programming (GLP) paradigm for evolutionary creation and development of parallel rewrite systems (Lsystems, Lindenmayer-systems) which provide a com...
Christian Jacob