Linearizability is the strongest known consistency property of shared objects. In asynchronous message passing systems, Linearizability can be achieved with 3S and a majority of c...
Marco Serafini, Dan Dobre, Matthias Majuntke, P&ea...
A decentralized game theoretic framework applied to Web caching is discussed. The interaction of multiple clients with a caching server is modeled as a non-cooperative game, in wh...
George Alyfantis, Stathes Hadjiefthymiades, Lazaro...
Distributed shared memory (DSM) is a paradigm for programming distributed systems, which provides an alternative to the message passing model. DSM offers the agents of the system ...
Abstract. At-most-once semantics is one of the standard models for object access in decentralized systems. Accessing an object, such as altering the state of the object by means of...
Sotiris Kentros, Aggelos Kiayias, Nicolas C. Nicol...
In this paper, we present a new approach to object tracking based on batteries of particle filter working in multicamera systems with non overlapped fields of view. In each view th...