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» Programming a Distributed System Using Shared Objects
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PODC
2010
ACM
15 years 6 months ago
Eventually linearizable shared objects
Linearizability is the strongest known consistency property of shared objects. In asynchronous message passing systems, Linearizability can be achieved with 3S and a majority of c...
Marco Serafini, Dan Dobre, Matthias Majuntke, P&ea...
ICPADS
2006
IEEE
15 years 8 months ago
A Distributed Algorithm for Sharing Web Cache Disk Capacity
A decentralized game theoretic framework applied to Web caching is discussed. The interaction of multiple clients with a caching server is modeled as a non-cooperative game, in wh...
George Alyfantis, Stathes Hadjiefthymiades, Lazaro...
170
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HIPS
1998
IEEE
15 years 6 months ago
Constructive and Adaptable Distributed Shared Memory
Distributed shared memory (DSM) is a paradigm for programming distributed systems, which provides an alternative to the message passing model. DSM offers the agents of the system ...
Jordi Bataller, José M. Bernabéu-Aub...
SPAA
2009
ACM
15 years 11 months ago
At-most-once semantics in asynchronous shared memory
Abstract. At-most-once semantics is one of the standard models for object access in decentralized systems. Accessing an object, such as altering the state of the object by means of...
Sotiris Kentros, Aggelos Kiayias, Nicolas C. Nicol...
ICIAP
2009
ACM
16 years 2 months ago
Pathnodes Integration of Standalone Particle Filters for People Tracking on Distributed Surveillance Systems
In this paper, we present a new approach to object tracking based on batteries of particle filter working in multicamera systems with non overlapped fields of view. In each view th...
Roberto Vezzani, Davide Baltieri, Rita Cucchiara