We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
Abstract. This research develops an optimal planning model for pump-treatinject based groundwater remediation systems. Optimizing the design of the pump-treat-inject system is a no...
A virtual fence is created by applying an aversive stimulus to an animal when it approaches a predefined boundary. It is implemented by a small animal-borne computer system with a...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
In the global economy, proper organisation and planning of production and storage locations, transportation and scheduling are vital to retain the competitive edge of companies. Th...