Sciweavers

763 search results - page 50 / 153
» Programming and Planning
Sort
View
MIG
2010
Springer
15 years 1 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
144
Voted
IEEECIT
2006
IEEE
15 years 9 months ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...
IOR
2008
109views more  IOR 2008»
15 years 3 months ago
Polynomial-Time Algorithms for Stochastic Uncapacitated Lot-Sizing Problems
In 1958, Wagner and Whitin published a seminal paper on the deterministic uncapacitated lot-sizing problem, a fundamental model that is embedded in many practical production plann...
Yongpei Guan, Andrew J. Miller
ECAI
2004
Springer
15 years 8 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
AIPS
2009
15 years 4 months ago
Flexible Execution of Plans with Choice
Dynamic plan execution strategies allow an autonomous agent to respond to uncertainties while improving robustness and reducing the need for an overly conservative plan. Executive...
Patrick R. Conrad, Julie A. Shah, Brian C. William...