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» Programming by Demonstration for Information Agents
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GPEM
2000
121views more  GPEM 2000»
14 years 11 months ago
Bayesian Methods for Efficient Genetic Programming
ct. A Bayesian framework for genetic programming GP is presented. This is motivated by the observation that genetic programming iteratively searches populations of fitter programs ...
Byoung-Tak Zhang
ATAL
2005
Springer
15 years 4 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee
AIIDE
2009
15 years 10 days ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
ICALP
1999
Springer
15 years 3 months ago
Average-Case Complexity of Shellsort
We demonstrate an ⍀( pn1ϩ1/p) lower bound on the average-case running time (uniform distribution) of p-pass Shellsort. This is the first nontrivial general lower bound for avera...
Tao Jiang, Ming Li, Paul M. B. Vitányi
PLDI
2009
ACM
15 years 6 months ago
Binary analysis for measurement and attribution of program performance
Modern programs frequently employ sophisticated modular designs. As a result, performance problems cannot be identified from costs attributed to routines in isolation; understand...
Nathan R. Tallent, John M. Mellor-Crummey, Michael...