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» Programming by Demonstration for Information Agents
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KES
2007
Springer
15 years 5 months ago
Breedbot: An Edutainment Robotics System to Link Digital and Real World
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
AAAI
2007
15 years 1 months ago
Kernel Regression with Order Preferences
We propose a novel kernel regression algorithm which takes into account order preferences on unlabeled data. Such preferences have the form that point x1 has a larger target value...
Xiaojin Zhu, Andrew B. Goldberg
AAAI
2007
15 years 1 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
1994
15 years 17 days ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen
AAAI
1990
15 years 12 days ago
Understanding Natural Language with Diagrams
We describe a program, BEATRIX, that can understand textbook physics problems specified by a combination of English text and a diagram. The result of the understanding process is ...
Gordon S. Novak, William C. Bulko