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» Programming by Demonstration for Information Agents
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AAAI
2006
15 years 19 days ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IH
2001
Springer
15 years 3 months ago
Intellectual Property Metering
Abstract. We have developed the first hardware and software (intellectual property) metering scheme that enables reliable low overhead proofs for the number of manufactured parts a...
Farinaz Koushanfar, Gang Qu, Miodrag Potkonjak
MASCOTS
2004
15 years 18 days ago
Mining Performance Data from Sampled Event Traces
The prominent role of the memory hierarchy as one of the major bottlenecks in achieving good program performance has motivated the search for ways of capturing the memory performa...
Ricardo Portillo, Diana Villa, Patricia J. Teller,...
IDA
2010
Springer
14 years 9 months ago
Clustering with feature order preferences
We propose a clustering algorithm that effectively utilizes feature order preferences, which have the form that feature s is more important than feature t. Our clustering formulati...
Jun Sun, Wenbo Zhao, Jiangwei Xue, Zhiyong Shen, Y...
GECCO
2007
Springer
162views Optimization» more  GECCO 2007»
15 years 3 months ago
Genetic evolution of hierarchical behavior structures
The development of coherent and dynamic behaviors for mobile robots is an exceedingly complex endeavor ruled by task objectives, environmental dynamics and the interactions within...
Brian G. Woolley, Gilbert L. Peterson