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CIG
2006
IEEE
15 years 11 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
DEXAW
2009
IEEE
141views Database» more  DEXAW 2009»
15 years 6 months ago
Improving Practical Performance on Secure and Private Collaborative Linear Programming
Although information sharing in supply chain management dramatically reduces costs, parties are reluctant to do so, mainly due to fear of information leakage. Solutions based on se...
Rafael Deitos, Florian Kerschbaum
COMPUTER
2008
92views more  COMPUTER 2008»
15 years 5 months ago
Can Programming Be Liberated, Period?
higher, more appropriate, level of abstraction. It still entails writing programs, usually by using symbols, keywords, and operational instructions to tell the computer what we wan...
David Harel
COMPUTER
2007
53views more  COMPUTER 2007»
15 years 5 months ago
The Strangest Thing About Software
AI research explains the strangest feature of software and tell us how to understand larger programs.
Tim Menzies, David Owen, Julian Richardson
HPCA
1995
IEEE
15 years 9 months ago
Program Balance and Its Impact on High Performance RISC Architectures
Information on the behavior of programs is essential for deciding the number and nature of functional units in high performance architectures. In this paper, we present studies on...
Lizy Kurian John, Vinod Reddy, Paul T. Hulina, Lee...