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EUROPAR
2009
Springer
15 years 9 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
UIST
2005
ACM
15 years 8 months ago
Metisse is not a 3D desktop!
Twenty years after the general adoption of overlapping windows and the desktop metaphor, modern window systems differ mainly in minor details such as window decorations or mouse a...
Olivier Chapuis, Nicolas Roussel
ICAPR
2005
Springer
15 years 7 months ago
Applying Software Analysis Technology to Lightweight Semantic Markup of Document Text
Abstract. Software analysis techniques, and in particular software “design recovery”, have been highly successful at both technical and businesslevel semantic markup of large s...
Nadzeya Kiyavitskaya, Nicola Zeni, James R. Cordy,...
84
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DAC
2009
ACM
16 years 3 months ago
WCET-aware register allocation based on graph coloring
Current compilers lack precise timing models guiding their built-in optimizations. Hence, compilers apply ad-hoc heuristics during optimization to improve code quality. One of the...
Heiko Falk
IJAOSE
2010
227views more  IJAOSE 2010»
15 years 24 days ago
Implementing reactive BDI agents with user-given constraints and objectives
CASO is an agent-oriented programming language based on AgentSpeak(L), one of the most influential abstract languages based on the BDI (Beliefs-Desires-Intentions) architecture. ...
Aniruddha Dasgupta, Aditya K. Ghose