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CGF
2005
147views more  CGF 2005»
14 years 11 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
HICSS
2010
IEEE
185views Biometrics» more  HICSS 2010»
15 years 6 months ago
Concurrent Architecture for Automated Malware Classification
This paper introduces a new architecture for automating the generalization of program structure and the recognition of common patterns in the area of malware analysis. By using ma...
Timothy Daly, Luanne Burns
74
Voted
VLSID
2002
IEEE
99views VLSI» more  VLSID 2002»
15 years 11 months ago
Input Space Adaptive Embedded Software Synthesis
This paper presents a novel technique, called input space adaptive software synthesis, for the energy and performance optimization of embedded software. The proposed technique is ...
Weidong Wang, Anand Raghunathan, Ganesh Lakshminar...
PLDI
2005
ACM
15 years 4 months ago
Code placement for improving dynamic branch prediction accuracy
Code placement techniques have traditionally improved instruction fetch bandwidth by increasing instruction locality and decreasing the number of taken branches. However, traditio...
Daniel A. Jiménez

Book
2111views
16 years 7 months ago
Tcl/Tk for Programmers: With Solved Exercises that Work with Unix and Windows
"The book is written for looking things up but do not expect all things to be present. Use your on-line manual if you do not see what you need in the book. Look for additional...
J. Adrian Zimmer