We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
—A software birthmark is an inherent characteristic of a program that can be used to identify that program. By comparing the birthmarks of two programs, it is possible to infer i...
Hyun-il Lim, Heewan Park, Seokwoo Choi, Taisook Ha...
A clustering method is presented which can be applied to knowledge bases storing semantically annotated resources. The method can be used to discover groupings of structured objec...
Program information extracted from source codes is valuable for research in many software engineering fields. Many program analysis tools in these fields usually share some common...
Wanghong Yuan, X. Chen, Tao Xie, Hong Mei, Fuqing ...
We demonstrate the need for reuse in today's software development organisations in the light of widely accepted literature. Based on this need, we introduce the reuse processe...