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GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
FMCO
2007
Springer
15 years 10 months ago
COSTA: Design and Implementation of a Cost and Termination Analyzer for Java Bytecode
This paper describes the architecture of costa, an abstract interpretation based cost and termination analyzer for Java bytecode. The system receives as input a bytecode program, (...
Elvira Albert, Puri Arenas, Samir Genaim, German P...
119
Voted
PAKM
2000
15 years 5 months ago
Case Based Reasoning for Knowledge Management in KDD Projects
In this paper we introduce our departments organizational and technical infrastructure for knowledge-intensive and weak-structured processes: A framework for Knowledge Management ...
Kai Bartlmae, Michael Riemenschneider
127
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ESWS
2005
Springer
15 years 9 months ago
Dually Structured Concepts in the Semantic Web: Answer Set Programming Approach
There is an ongoing discussion whether reasoning in the Semantic Web should be monotonic or not. It seems however that the problem concerns not only the reasoning over knowledge bu...
Patryk Burek, Rafal Grabos
143
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FLAIRS
2001
15 years 5 months ago
Knowledge Management and Case-Based Reasoning: A Perfect Match?
This paper demonstrates that case-based reasoning is ideally suited to the creation of knowledge management systems. This is because of the close match between the activities of t...
Ian Watson