This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
Blind source separation (BSS) has become one of the major signal and image processing area in many applications. Principal component analysis (PCA) and Independent component analys...
This paper reports an early progress of a feasibility study of a computational intelligence approach to the enhancement of the accuracy of flow measurements in the framework of a ...
This paper describes the work achieved in the rst half of a 4-year cooperative research project ARCADE, nanced by AUPELF-UREF. The project is devoted to the evaluation of parallel...