More than a decade ago, Moller and Tofts published their seminal work on relating processes that are annotated with lower time bounds, with respect to speed. Their paper has left o...
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Before the powerful agent programming paradigm can be adopted in commercial or industrial settings, a complete environment, similar to that for other programming languages, must b...
John R. Graham, Daniel McHugh, Michael Mersic, Fos...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...