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FOSSACS
2004
Springer
15 years 10 months ago
Bisimulation on Speed: Lower Time Bounds
More than a decade ago, Moller and Tofts published their seminal work on relating processes that are annotated with lower time bounds, with respect to speed. Their paper has left o...
Gerald Lüttgen, Walter Vogler
ICAT
2003
IEEE
15 years 9 months ago
A Formalism and a Tool for Diverging Requirements in VR Scenario Modeling
Any VR scenario should offer a certain degree of nonlinearity or openness regarding the story progress as a consequence of the interaction with the user. In this paper we propose ...
Richard Wages, Benno Grützmacher, Georg Troge...
ISMAR
2003
IEEE
15 years 9 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
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AGENTS
2000
Springer
15 years 9 months ago
Tools for Developing and Monitoring Agents in Distributed Multi-Agent Systems
Before the powerful agent programming paradigm can be adopted in commercial or industrial settings, a complete environment, similar to that for other programming languages, must b...
John R. Graham, Daniel McHugh, Michael Mersic, Fos...
CG
2008
Springer
15 years 6 months ago
Monte-Carlo Tree Search Solver
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
Mark H. M. Winands, Yngvi Björnsson, Jahn-Tak...