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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 5 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AAMAS
2006
Springer
15 years 4 months ago
Handling Communication Restrictions and Team Formation in Congestion Games
Abstract. There are many domains in which a multi-agent system needs to maximize a "system utility" function which rates the performance of the entire system, while subje...
Adrian K. Agogino, Kagan Tumer
IJHIS
2006
94views more  IJHIS 2006»
15 years 4 months ago
A new fine-grained evolutionary algorithm based on cellular learning automata
In this paper, a new evolutionary computing model, called CLA-EC, is proposed. This model is a combination of a model called cellular learning automata (CLA) and the evolutionary ...
Reza Rastegar, Mohammad Reza Meybodi, Arash Hariri
JMLR
2008
92views more  JMLR 2008»
15 years 4 months ago
Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective
This paper presents the dynamics of multiple learning agents from an evolutionary game theoretic perspective. We provide replicator dynamics models for cooperative coevolutionary ...
Liviu Panait, Karl Tuyls, Sean Luke
IVA
2010
Springer
15 years 3 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann