Abstract. Learning to act in an unknown partially observable domain is a difficult variant of the reinforcement learning paradigm. Research in the area has focused on model-free m...
Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
In many market settings, agents do not know their preferences a priori. Instead, they may have to solve computationally complex optimization problems, query databases, or perform ...
Recently there has been increasing interest in developing systems that can adapt dynamically to cope with changing environmental conditions and unexpected system errors. Most effo...
David Garlan, Vahe Poladian, Bradley R. Schmerl, J...
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...