Transmission of compressed image data over noisy channels is an important problem and has been investigated in a variety of scenarios. In this paper, we propose a progressive time...
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
This paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the ...
An efficient compression scheme for color-quantized images based on progressive coding of color informationhas been developed. Rather than sorting color indexes into a linear list...