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CGF
2006
118views more  CGF 2006»
14 years 12 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
VMV
2004
113views Visualization» more  VMV 2004»
15 years 1 months ago
Simplicial Isosurface Compression
In this work, we introduce a new algorithm for direct and progressive encoding of isosurfaces extracted from volumetric data. A binary multi
Thomas Lewiner, Luiz Velho, Hélio Lopes, Vi...
3DPVT
2002
IEEE
131views Visualization» more  3DPVT 2002»
15 years 4 months ago
Octree approximation and compression methods
Techniques are presented to progressively approximate and compress in a lossless manner two-colored (i.e. binary) 3D objects (as well as objects of arbitrary dimensionality). The ...
Hanan Samet, Andrzej Kochut
VISUALIZATION
2002
IEEE
15 years 4 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Zachi Karni, Alexander Bogomjakov, Craig Gotsman
MICCAI
2008
Springer
16 years 1 months ago
Weight Preserving Image Registration for Monitoring Disease Progression in Lung CT
We present a new image registration based method for monitoring regional disease progression in longitudinal image studies of lung disease. A free-form image registration technique...
Vladlena Gorbunova, Pechin Lo, Haseem Ashraf, A...