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CGF
2006
118views more  CGF 2006»
14 years 9 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
VMV
2004
113views Visualization» more  VMV 2004»
14 years 11 months ago
Simplicial Isosurface Compression
In this work, we introduce a new algorithm for direct and progressive encoding of isosurfaces extracted from volumetric data. A binary multi
Thomas Lewiner, Luiz Velho, Hélio Lopes, Vi...
3DPVT
2002
IEEE
131views Visualization» more  3DPVT 2002»
15 years 2 months ago
Octree approximation and compression methods
Techniques are presented to progressively approximate and compress in a lossless manner two-colored (i.e. binary) 3D objects (as well as objects of arbitrary dimensionality). The ...
Hanan Samet, Andrzej Kochut
76
Voted
VISUALIZATION
2002
IEEE
15 years 2 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Zachi Karni, Alexander Bogomjakov, Craig Gotsman
94
Voted
MICCAI
2008
Springer
15 years 10 months ago
Weight Preserving Image Registration for Monitoring Disease Progression in Lung CT
We present a new image registration based method for monitoring regional disease progression in longitudinal image studies of lung disease. A free-form image registration technique...
Vladlena Gorbunova, Pechin Lo, Haseem Ashraf, A...