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DSRT
1998
IEEE
15 years 2 months ago
A Network Architecture for Remote Rendering
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid ...
Gerd Hesina, Dieter Schmalstieg
ICIP
2000
IEEE
15 years 11 months ago
Adaptive Scanning Methods for Wavelet Difference Reduction in Lossy Image Compression
This paper describes methods for adapting the scanning order through wavelet transform values used in the Wavelet Difference Reduction (WDR) algorithm of Tian and Wells. These new...
James S. Walker, Truong Q. Nguyen
3DPVT
2006
IEEE
186views Visualization» more  3DPVT 2006»
15 years 3 months ago
Resolution Scalable Coding and Region of Interest Access with Three-Dimensional SBHP Algorithm
A low-complexity three-dimensional image compression algorithm based on wavelet transforms and set-partitioning strategy is presented. The Subband Block Hierarchial Partitioning (...
Ying Liu, William A. Pearlman
ICMCS
2006
IEEE
136views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Architecture Analysis for Low-Delay Video Coding
Low-delay video coding is a key technology for video conferencing as well as upcoming remote-monitoring and automotive video applications like rear-view cameras or night vision sy...
Ralf M. Schreier, A. Tushar Iqbal Rahman, Ganesh K...
ICIP
2002
IEEE
15 years 11 months ago
Residual image coding for stereo image compression
One main focus of research in stereo image coding has been disparity estimation, a technique used to reduce the coding rate by taking advantage of the redundancy in a stereo image ...
Kenneth Zeger, Tamás Frajka