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VISUALIZATION
1998
IEEE
15 years 1 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
VISUALIZATION
2002
IEEE
15 years 2 months ago
BLIC: Bi-Level Isosurface Compression
In this paper we introduce a new and simple algorithm to compress isosurface data. This is the data extracted by isosurface algorithms from scalar functions defined on volume gri...
Gabriel Taubin
ICASSP
2010
IEEE
14 years 10 months ago
Motion estimation from compressed linear measurements
This paper presents a novel algorithm for computing the relative motion between images from compressed linear measurements. We propose a geometry based correlation model that desc...
Vijayaraghavan Thirumalai, Pascal Frossard
ICIP
2002
IEEE
15 years 11 months ago
Multiresolution 3D mesh compression
In this paper, we propose an efficient low complexity compression scheme for densely sampled irregular 3D meshes. This scheme is based on 3D multiresolution analysis (3D Discrete ...
Frédéric Payan, Marc Antonini
PCM
2005
Springer
142views Multimedia» more  PCM 2005»
15 years 3 months ago
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...