Sciweavers

361 search results - page 43 / 73
» Progressive geometry compression
Sort
View
CGA
2002
14 years 9 months ago
Image/Based Crowd Rendering
Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment ...
Franco Tecchia, Céline Loscos, Yiorgos Chry...
SIGGRAPH
2000
ACM
15 years 2 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
VVS
2000
IEEE
126views Visualization» more  VVS 2000»
15 years 1 months ago
Time critical isosurface refinement and smoothing
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line...
Valerio Pascucci, Chandrajit L. Bajaj
ECCV
2008
Springer
15 years 11 months ago
Non-local Regularization of Inverse Problems
This article proposes a new framework to regularize linear inverse problems using the total variation on non-local graphs. This nonlocal graph allows to adapt the penalization to t...
Gabriel Peyré, Laurent D. Cohen, Séb...
ICIP
2005
IEEE
15 years 11 months ago
Discrete bandelets with geometric orthogonal filters
This paper describes the construction of second generation bandelet orthogonal bases. The decomposition on a bandelet basis is computed using a wavelet filter bank followed by ada...
Gabriel Peyré, Stéphane Mallat