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CE
2005
71views more  CE 2005»
14 years 9 months ago
Teachers' pedagogical designs for technology-supported collective inquiry: A national case study
The aim of the present study was to analyze teachers' pedagogical designs, plans of organized technology-supported, collective student inquiry. Ten teachers in Finland design...
Minna Lakkala, Jiri Lallimo, Kai Hakkarainen
86
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AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CGF
2007
101views more  CGF 2007»
14 years 9 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
IFIP
1998
Springer
15 years 1 months ago
Migrating Objects in Electronic Commerce Applications
Electronic Commerce is a field of application that is distributed by nature where different parties share information and work concurrently and cooperatively on objects, potential...
Marko Boger
EVOW
2010
Springer
15 years 4 months ago
Learning to Dance through Interactive Evolution
A relatively rare application of artificial intelligence at the nexus of art and music is dance. The impulse shared by all humans to express ourselves through dance represents a u...
Greg A. Dubbin, Kenneth O. Stanley