Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
This paper presents a novel approach for 3D surface filtering over two-manifold meshes. A robust spherical parameterization algorithm is proposed to transform the input surface in...
Self-adaptability has been proposed as an effective approach to automate the complexity associated with the management of modern-day software systems. While over the past decade w...
In this paper we propose facilitating ontology development by constant evaluation of steps in the process of ontology development. Existing methodologies for ontology development a...
In this paper, we describe recent progress in i-vector based speaker verification. The use of universal background models (UBM) with full-covariance matrices is suggested and tho...
Pavel Matejka, Ondrej Glembek, Fabio Castaldo, M. ...