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TCSV
2008
152views more  TCSV 2008»
14 years 9 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
CAD
2004
Springer
14 years 9 months ago
3D surface filtering using spherical harmonics
This paper presents a novel approach for 3D surface filtering over two-manifold meshes. A robust spherical parameterization algorithm is proposed to transform the input surface in...
Kun Zhou, Hujun Bao, Jiaoying Shi
ICSE
2009
IEEE-ACM
14 years 7 months ago
Reflecting on self-adaptive software systems
Self-adaptability has been proposed as an effective approach to automate the complexity associated with the management of modern-day software systems. While over the past decade w...
Jesper Andersson, Rogério de Lemos, Sam Mal...
INFORMATICALT
2010
118views more  INFORMATICALT 2010»
14 years 7 months ago
Facilitating Ontology Development with Continuous Evaluation
In this paper we propose facilitating ontology development by constant evaluation of steps in the process of ontology development. Existing methodologies for ontology development a...
Dejan Lavbic, Marjan Krisper
ICASSP
2011
IEEE
14 years 1 months ago
Full-covariance UBM and heavy-tailed PLDA in i-vector speaker verification
In this paper, we describe recent progress in i-vector based speaker verification. The use of universal background models (UBM) with full-covariance matrices is suggested and tho...
Pavel Matejka, Ondrej Glembek, Fabio Castaldo, M. ...