Sciweavers

80 search results - page 13 / 16
» Project massive: a study of online gaming communities
Sort
View
GIS
2010
ACM
14 years 10 months ago
Scalable shortest paths browsing on land surface
The growing popularity of online Earth visualization tools and geo-realistic games and the availability of high resolution terrain data have motivated a new class of queries to th...
Songhua Xing, Cyrus Shahabi
ICONFERENCE
2011
14 years 6 months ago
eBirding: technology adoption and the transformation of leisure into science
The decreasing cost of technology and Internet access has resulted in increasingly large-scale scientific research projects that rely on technology-mediated public participation....
Andrea Wiggins
PDPTA
2004
15 years 1 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
131
Voted
DBISP2P
2004
Springer
162views Database» more  DBISP2P 2004»
15 years 5 months ago
CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications
Distributed Hash Tables (DHTs) have been widely adopted in many Internet-scale P2P systems. Emerging P2P applications such as massively multi player online games (MMOGs) and P2P ca...
Jinwon Lee, Hyonik Lee, Seungwoo Kang, Sungwon Pet...
77
Voted
LAWEB
2005
IEEE
15 years 5 months ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan