This paper addresses the issue of emergence of robust cooperation among self-interested agents interacting in N-player social dilemma games. A series of graphs are created each ex...
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
We propose a framework for large scale learning and annotation of structured models. The system interleaves interactive labeling (where the current model is used to semiautomate t...
The essence of the signal-to-symbol problem consists of associating a symbolic description of an object (e.g., a chair) to a signal (e.g., an image) that captures the real object....
Manuela M. Veloso, Paul E. Rybski, Felix von Hunde...
We have been developing Rogue, an architecture that integrates high-level planning with a low-level executing robotic agent. Rogue is designed as the oce gofer task planner for X...