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ATAL
2008
Springer
14 years 11 months ago
Stable cooperation in changing environments
This paper addresses the issue of emergence of robust cooperation among self-interested agents interacting in N-player social dilemma games. A series of graphs are created each ex...
Colm O'Riordan, Humphrey Sorensen
INTETAIN
2005
Springer
15 years 3 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
ICCV
2011
IEEE
13 years 9 months ago
Strong Supervision From Weak Annotation: Interactive Training of Deformable Part Models
We propose a framework for large scale learning and annotation of structured models. The system interleaves interactive labeling (where the current model is used to semiautomate t...
Steven Branson, Pietro Perona, Serge Belongie
HRI
2006
ACM
15 years 3 months ago
FOCUS: a generalized method for object discovery for robots that observe and interact with humans
The essence of the signal-to-symbol problem consists of associating a symbolic description of an object (e.g., a chair) to a signal (e.g., an image) that captures the real object....
Manuela M. Veloso, Paul E. Rybski, Felix von Hunde...
AGENTS
1997
Springer
15 years 1 months ago
High-Level Planning and Low-Level Execution: Towards a Complete Robotic Agent
We have been developing Rogue, an architecture that integrates high-level planning with a low-level executing robotic agent. Rogue is designed as the oce gofer task planner for X...
Karen Zita Haigh, Manuela M. Veloso