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DASIP
2010
14 years 4 months ago
FPGA-based rectification of stereo images
In order to obtain depth perception in computer vision, one needs to process pairs of stereo images. This process is computationally challenging to be carried out in real-time as i...
Joao G. P. Rodrigues, João Canas Ferreira
MICCAI
2003
Springer
15 years 10 months ago
Tensor Splats: Visualising Tensor Fields by Texture Mapped Volume Rendering
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
Abhir Bhalerao, Carl-Fredrik Westin
ISVC
2007
Springer
15 years 3 months ago
Shape from Texture of Developable Surfaces Via Fourier Analysis
Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spect...
Fabio Galasso, Joan Lasenby
VIS
2004
IEEE
77views Visualization» more  VIS 2004»
15 years 10 months ago
Real-Time Volume Rendering of Four Channel Data Sets
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured po...
Alexander Rice, Jürgen P. Schulze
ISMAR
2003
IEEE
15 years 2 months ago
A Wearable Mixed Reality with an On-Board Projector
One of methods achieving Mixed Reality (MR) displays is the texture projection method using projectors. Another kind of emerging information environments is a wearable information...
Toshikazu Karitsuka, Kosuke Sato