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ISMAR
2009
IEEE
15 years 6 months ago
Online environment model estimation for augmented reality
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
Jonathan Ventura, Tobias Höllerer
JVCA
2008
72views more  JVCA 2008»
14 years 11 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
TIP
2008
134views more  TIP 2008»
14 years 11 months ago
Higher Order SVD Analysis for Dynamic Texture Synthesis
Videos representing flames, water, smoke, etc. are often defined as dynamic textures: "textures" because they are characterized by redundant repetition of a pattern and &...
Roberto Costantini, Luciano Sbaiz, Sabine Süs...
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
15 years 4 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
CVPR
2009
IEEE
16 years 7 months ago
What is a Camera?
This paper addresses the problem of characterizing a general class of cameras under reasonable, “linear” assumptions. Concretely, we use the formalism and terminology of cla...
Jean Ponce (Ecole Normale Superieure)