Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
Videos representing flames, water, smoke, etc. are often defined as dynamic textures: "textures" because they are characterized by redundant repetition of a pattern and &...
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
This paper addresses the problem of characterizing
a general class of cameras under reasonable, “linear”
assumptions. Concretely, we use the formalism and
terminology of cla...