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» Projecting Games on Hypercoherences
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ICIP
2003
IEEE
15 years 11 months ago
Optimal strategies for spread-spectrum and quantized-projection image data hiding games with BER payoffs
We analyze spread-spectrum and quantization projection data hiding methods from a game-theoretic point of view, using the bit error rate (BER) as the payoff, and assuming that the...
Pedro Comesaña, Fernando Pérez-Gonz&...
JOT
2008
114views more  JOT 2008»
14 years 9 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
VIS
2009
IEEE
224views Visualization» more  VIS 2009»
15 years 11 months ago
Game Engines for Visualization
Visualization is the transformation of data or information into pictures. The need for visualization has become more apparent as the amount of available information has increased ...
Nick Green, Alex Pang
ENTCS
2006
105views more  ENTCS 2006»
14 years 9 months ago
A Game Semantics for Proof Search: Preliminary Results
We describe an ongoing project in which we attempt to describe a neutral approach to proof and refutation. In particular, we present a language of neutral expressions which contai...
Dale Miller, Alexis Saurin
INFSOF
2007
185views more  INFSOF 2007»
14 years 9 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou