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» Projecting Games on Hypercoherences
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ACMACE
2005
ACM
15 years 3 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
DIGRA
2003
Springer
15 years 2 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
OTM
2007
Springer
15 years 3 months ago
OntoGame: Towards Overcoming the Incentive Bottleneck in Ontology Building
Despite significant advancement in ontology learning, building ontologies remains a task that highly depends on human intelligence, both as a source of domain expertise and for pro...
Katharina Siorpaes, Martin Hepp
OSS
2007
Springer
15 years 3 months ago
Using Repository of Repositories (RoRs) to Study the Growth of F/OSS Projects: A Meta-Analysis Research Approach
Free/Open Source Software (F/OSS) repositories contain valuable data and their usefulness in studying software development and community activities continues to attract a lot of re...
Sulayman K. Sowe, Lefteris Angelis, Ioannis Stamel...
ICIDS
2010
Springer
14 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom