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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
66
Voted
CSEE
2008
Springer
14 years 11 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...
PPPJ
2003
ACM
15 years 2 months ago
A noughts and crosses Java applet to teach programming to primary school children
We report on a continuing study into teaching programming to pre-teens school-children, with some as young as seven years old. As part of the study we aim to test childrens’ alg...
J. Paul Gibson
DIGRA
2005
Springer
15 years 3 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
GI
2004
Springer
15 years 3 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...