Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
The purpose of this paper is to describe the work in progress related to the customisation, the trial and the evaluation of an innovative e-learning platform for manager upgrade i...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...