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» Projecting Games on Hypercoherences
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NETGAMES
2004
ACM
15 years 3 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
CANDC
2009
ACM
15 years 1 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
94
Voted
ICCS
2005
Springer
15 years 3 months ago
Games of Inquiry for Collaborative Concept Structuring
Google’s project to digitize five of the world's greatest libraries will dramatically extend their search engine reach in the future. Current search-engine philosophy, which...
Mary A. Keeler, Heather D. Pfeiffer
IE
2007
14 years 11 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ICCV
2011
IEEE
13 years 9 months ago
Home 3D Body Scans from Noisy Image and Range Data
The 3D shape of the human body is useful for applications in fitness, games and apparel. Accurate body scanners, however, are expensive, limiting the availability of 3D body mode...
Alex Weiss, David Hirshberg, Michael Black