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» Projecting Games on Hypercoherences
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72
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CIG
2005
IEEE
15 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
68
Voted
CSCW
2004
ACM
15 years 3 months ago
In-group/out-group effects in distributed teams: an experimental simulation
Modern workplaces often bring together virtual teams where some members are collocated, and some participate remotely. We are using a simulation game to study collaborations of 10...
Nathan Bos, N. Sadat Shami, Judith S. Olson, Arik ...
ACMDIS
2000
ACM
15 years 2 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta
70
Voted
CHI
2010
ACM
14 years 10 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
APPROX
2011
Springer
242views Algorithms» more  APPROX 2011»
13 years 9 months ago
New Tools for Graph Coloring
How to color 3 colorable graphs with few colors is a problem of longstanding interest. The best polynomial-time algorithm uses n0.2072 colors. There are no indications that colori...
Sanjeev Arora, Rong Ge