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» Projecting Games on Hypercoherences
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DIGITEL
2008
IEEE
15 years 4 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
47
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WSC
2008
15 years 54 min ago
Who's your Tiger? Using simulation to optimize the lineup of the Detroit Tigers offense
As part of an undergraduate engineering class project, a simulation of the Detroit Tigers offense was created to explore potential changes that would increase number of wins. More...
Jared Davis, Barbara Fordyce, James Cicala, Matthe...
EELC
2006
113views Languages» more  EELC 2006»
15 years 1 months ago
A Hybrid Model for Learning Word-Meaning Mappings
Abstract. In this paper we introduce a model for the simulation of language evolution, which is incorporated in the New Ties project. The New Ties project aims at evolving a cultur...
Federico Divina, Paul Vogt
AGS
2009
Springer
15 years 4 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
ICMCS
1999
IEEE
114views Multimedia» more  ICMCS 1999»
15 years 2 months ago
Experiences from Teaching an Interdisciplinary Multimedia Course
At Wellesley College very rarely do the Fine Art and Computer Science faculty cross paths. That was the case until two years ago when we taught an experimental course that brought...
Panagiotis Takis Metaxas, Naomi Ribner