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CACM
2000
108views more  CACM 2000»
14 years 9 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
TVCG
2011
257views more  TVCG 2011»
14 years 4 months ago
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
WSC
2004
14 years 10 months ago
Factors Affecting the Expectation of Casualties in the Virtual Range Toxicity Model
The Virtual Range (VR) is an environment that integrates in a seamless fashion several models to improve complex systems visualization. A complex system is a non-linear system of ...
José A. Sepúlveda, Luis C. Rabelo, J...
VRST
2006
ACM
15 years 3 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
OTM
2004
Springer
15 years 2 months ago
A Virtual-Machine-Based Middleware
Currently, a number of distributed software systems development tools exist, but typically they are designed either to satisfy industrial standards – industrial perspective – o...
Alcides Calsavara, Agnaldo K. Noda, Juarez da Cost...