Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
This article describes a few techniques to transform daily life objects into tactile interfaces, and presents the implementation details for three objects chosen as example: a ligh...
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...