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» Projective Reconstruction of Surfaces of Revolution
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SIGGRAPH
2000
ACM
15 years 4 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICCV
2007
IEEE
16 years 2 months ago
Shape from Varying Illumination and Viewpoint
We address the problem of reconstructing the 3-D shape of a Lambertian surface from multiple images acquired as an object rotates under distant and possibly varying illumination. ...
Neel Joshi, David J. Kriegman
SIGGRAPH
1995
ACM
15 years 4 months ago
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Leonard McMillan, Gary Bishop
84
Voted
CVPR
2007
IEEE
16 years 2 months ago
Polarization and Phase-Shifting for 3D Scanning of Translucent Objects
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...
102
Voted
SIBGRAPI
2009
IEEE
15 years 7 months ago
Scale-Space for Union of 3D Balls
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...