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» Proof Systems and Transformation Games
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STACS
2001
Springer
15 years 2 months ago
Small PCPs with Low Query Complexity
Most known constructions of probabilistically checkable proofs (PCPs) either blow up the proof size by a large polynomial, or have a high (though constant) query complexity. In thi...
Prahladh Harsha, Madhu Sudan
QEST
2006
IEEE
15 years 3 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ACMACE
2005
ACM
14 years 11 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
JIIS
2008
104views more  JIIS 2008»
14 years 9 months ago
A framework for checking proofs naturally
We propose a natural framework, called NF, which supports development of formal proofs on a computer. NF is based on a theory of Judgments and Derivations. NF is designed by observ...
Masahiko Sato
JLP
2008
129views more  JLP 2008»
14 years 9 months ago
Program and proof optimizations with type systems
We demonstrate a method for describing data-flow analyses based program optimizations as compositional type systems with a transformation component. Analysis results are presented...
Ando Saabas, Tarmo Uustalu