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» Proof Systems and Transformation Games
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STACS
2001
Springer
15 years 4 months ago
Small PCPs with Low Query Complexity
Most known constructions of probabilistically checkable proofs (PCPs) either blow up the proof size by a large polynomial, or have a high (though constant) query complexity. In thi...
Prahladh Harsha, Madhu Sudan
QEST
2006
IEEE
15 years 5 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ACMACE
2005
ACM
15 years 1 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
JIIS
2008
104views more  JIIS 2008»
14 years 11 months ago
A framework for checking proofs naturally
We propose a natural framework, called NF, which supports development of formal proofs on a computer. NF is based on a theory of Judgments and Derivations. NF is designed by observ...
Masahiko Sato
JLP
2008
129views more  JLP 2008»
14 years 11 months ago
Program and proof optimizations with type systems
We demonstrate a method for describing data-flow analyses based program optimizations as compositional type systems with a transformation component. Analysis results are presented...
Ando Saabas, Tarmo Uustalu