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ATAL
2007
Springer
15 years 8 months ago
Constraint satisfaction algorithms for graphical games
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
ICCV
1995
IEEE
15 years 5 months ago
In Defence of the 8-Point Algorithm
The fundamental matrix is a basic tool in the analysis of scenes taken with two uncalibrated cameras, and the 8-point algorithm is a frequently cited method for computing the fund...
Richard I. Hartley
CHI
2004
ACM
16 years 2 months ago
A cognitive meta-analysis of design approaches to interruptions in intelligent environments
Minimizing interruptions to users is a crucial and acknowledged precondition for the adoption of new intelligent technologies such as ubiquitous and proactive computing. This pape...
Antti Oulasvirta, Antti Salovaara
CHI
2004
ACM
16 years 2 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
COMPGEOM
2003
ACM
15 years 7 months ago
Incremental constructions con BRIO
Randomized incremental constructions are widely used in computational geometry, but they perform very badly on large data because of their inherently random memory access patterns...
Nina Amenta, Sunghee Choi, Günter Rote