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IUI
2010
ACM
16 years 3 months ago
The why UI: using goal networks to improve user interfaces
People interact with interfaces to accomplish goals, and knowledge about human goals can be useful for building intelligent user interfaces. We suggest that modeling high, human-l...
Dustin Arthur Smith, Henry Lieberman
ISSRE
2000
IEEE
15 years 10 months ago
Building Trust into OO Components Using a Genetic Analogy
Despite the growing interest for component-based systems, few works tackle the question of the trust we can bring into a component. This paper presents a method and a tool for bui...
Benoit Baudry, Vu Le Hanh, Jean-Marc Jéz&ea...
MOBIHOC
2010
ACM
15 years 4 months ago
Longest-queue-first scheduling under SINR interference model
We investigate the performance of longest-queue-first (LQF) scheduling (i.e., greedy maximal scheduling) for wireless networks under the SINR interference model. This interference...
Long Bao Le, Eytan Modiano, Changhee Joo, Ness B. ...
MSR
2005
ACM
15 years 12 months ago
Collaboration using OSSmole: a repository of FLOSS data and analyses
This paper introduces a collaborative project OSSmole which collects, shares, and stores comparable data and analyses of free, libre and open source software (FLOSS) development f...
Megan Conklin, James Howison, Kevin Crowston
MIG
2009
Springer
16 years 27 days ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra