This paper presents a complete solution to estimating a scene’s 3D geometry and appearance from multiple 2D images by using a statistical inverse ray tracing method. Instead of ...
Local bundle adjustment (LBA) has recently been introduced
to estimate the geometry of image sequences taken by
a calibrated camera. Its advantage over standard (global)
bundle ...
Unstructured hexahedral volume meshes are of particular interest for visualization and simulation applications. They allow regular tiling of the three-dimensional space and show g...
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
We develop a new formulation for including invariance in a general form of the Hough transform. We first develop a formal definition of the Hough transform mapping for arbitrary s...