Sciweavers

1143 search results - page 220 / 229
» Prospective Logic Agents
Sort
View
CONCUR
2007
Springer
15 years 5 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
CIMCA
2006
IEEE
15 years 5 months ago
Timed-MPSG: A Formal Model for Real-Time Shop Floor Controller
The MPSG (Message-based Part State Graph) model has been developed for the execution portion of shop-floor controllers that operate in a distributed and hierarchical control envir...
Devinder Thapa, Jaeil Park, Gi-Nam Wang, Dongmin S...
AOSE
2005
Springer
15 years 5 months ago
Incorporating Commitment Protocols into Tropos
This paper synthesizes two trends in the engineering of agent-based systems. One, modern agent-oriented methodologies deal with the key aspects of software development including re...
Ashok U. Mallya, Munindar P. Singh
ATAL
2005
Springer
15 years 5 months ago
On the meta-logic of arguments
Argumentation has received steadily increasing attention in the multi-agent systems community over the past decade, with particular interest in the use of argument models from the ...
Michael Wooldridge, Peter McBurney, Simon Parsons
SAMOS
2005
Springer
15 years 5 months ago
Benchmarking Mesh and Hierarchical Bus Networks in System-on-Chip Context
The performance and area of a System-on-Chip depend on the utilized communication method. This paper presents simulation-based comparison of generic, synthesizable single bus, hie...
Erno Salminen, Tero Kangas, Jouni Riihimäki, ...