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IJSEKE
2007
64views more  IJSEKE 2007»
13 years 6 months ago
Protect Virtual Property in Online Gaming System
Ronggong Song, Larry Korba, George Yee, Ying-Chieh...
CIG
2005
IEEE
13 years 12 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
ITCC
2005
IEEE
13 years 12 months ago
Protecting On-Line Casinos against Fraudulent Player Drop-Out
Some multiplayer, on-line games rely on the collaboration of all participating players. If a player’s gamble is aborted, the rest of players cannot continue playing. This behavi...
Joaquín García, Frédér...
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
13 years 12 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
IJAMC
2010
102views more  IJAMC 2010»
13 years 4 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause