In this paper the problem of building and reconstructing geometrical surface models from multiple calibrated images is considered. We build an appropriate statistical 3D model fro...
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
We describe a scalable approach to 3D smooth object retrieval which searches for and localizes all the occurrences of a user outlined object in a dataset of images in real time. T...
Even if a problem solving method and a domain ontology has been identified, there still remains the problem of adding sufficient and consistent domain knowledge to a knowledge proc...
Thorsten Liebig, Dieter Finkenzeller, Marko Luther
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...