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MHCI
2009
Springer
15 years 9 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
ACMDIS
2004
ACM
15 years 8 months ago
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
Toolkits and other tools have dramatically reduced the time and technical expertise needed to design and implement graphical user interfaces (GUIs) allowing high-quality, iterativ...
Johnny C. Lee, Daniel Avrahami, Scott E. Hudson, J...
CHI
1997
ACM
15 years 7 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
FPLAY
2008
15 years 4 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
TC
2010
15 years 1 months ago
Architecture Exploration of High-Performance PCs with a Solid-State Disk
—As the cost per bit of NAND flash memory devices rapidly decreases, NAND-flash-based Solid-State Disks (SSDs) are replacing Hard Disk Drives (HDDs) used in a wide spectrum of co...
Dong Kim, Kwanhu Bang, Seung-Hwan Ha, Sungroh Yoon...