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» Protocol Models of Human-Computer Interaction
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DSVIS
2005
Springer
15 years 3 months ago
A Calculus for the Refinement and Evolution of Multi-user Mobile Applications
The calculus outlined in this paper provides a formal architectural framework for describing and reasoning about the properties of multi-user and mobile distributed interactive sys...
W. Greg Phillips, T. C. Nicholas Graham, Christoph...
ACMACE
2004
ACM
15 years 3 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
FLAIRS
2003
14 years 11 months ago
Toward Empathetic Agents in Tutoring Systems
This paper presents a way of improving computerbased with lifelike presence in learning environment. The approach combines Intelligent Tutoring Systems with research on human emot...
Jessica Faivre, Roger Nkambou, Claude Frasson
QEST
2009
IEEE
15 years 4 months ago
Mean-Field Analysis for the Evaluation of Gossip Protocols
—Gossip protocols are designed to operate in very large, decentralised networks. A node in such a network bases its decision to interact (gossip) with another node on its partial...
Rena Bakhshi, Lucia Cloth, Wan Fokkink, Boudewijn ...
INFOCOM
2000
IEEE
15 years 2 months ago
Performance Comparison of Two On-demand Routing Protocols for Ad Hoc Networks
Ad hoc networks are characterized by multihop wireless connectivity, frequently changing network topology and the need for efficient dynamic routing protocols. We compare the perf...
Samir Ranjan Das, Charles E. Perkins, Elizabeth M....